Don’t let the look of this game fool you, Mystic Paths is a party game. In the game you are trying to direct players through their paths by guessing one word clues. In a game like password, with more of a goal. It’s interesting because you aren’t just trying to figure out the first word on the path, you will also have the next two clues lined up as well and that gives the game a bit more depth. This is a cool concept, since team mates are cooperatively trying to figure out the clues, there’s a lot of player interaction and discussions.
Components are decent, my board at some point got a bit warped but I could bend it back into place. The game comes with a large deck of clue cards and a lot of different choices for the board. That makes every game truly unique. The only thing I’m not a fan of is the final game scoring, it feels like it’s missing something. With that being said I don’t really have a suggestion of how I’d fix it.
This is a great party game to get people talking. Mystic Paths was designed by Kevin Worden and Brian Leet and was published by R&R Games Incorporated. It is a 2 to 6 player game for 12 and up and plays in about an hour.

Components
- 1 Eternal Forest Board
- 6 Apprentices and Bases
- 30 Progress Tokens
- 6 Wizard Cups
- 60 Portals
- 42 Not Tokens
- 108 Clue Cards
- 30 Map Cards
- 5 Round Cards
Setup
Assemble the game board and fill the empty circle. Place the 5 round cards near the board.
Each player receives an apprentice, a base, 5 progress tokens, 7 not tokens, and 3 progress tokens(numbered 1,2,3).
Players place their Apprentices on the starting icon closest to them.
Shuffle the clue cards and deal 4 to each player.
Shuffle the map cards and deal one card to each player. Clue cards and map cards should be kept secret from other players.
How to Play
In Mystic Paths, is to work together to navigate all the paths.

Each player will study their path cards and the board. Pick your first card to be a clue for the first spot on your path and place the number 1 token above it. Then pick another card for the second spot on your path and place the 2 token above it. Finally pick and a third card for the third spot and place the 3 token above it. You can also add a Not token to a clue card if you’d like to indicate it means the opposite of the word on the card.

Pick a player’s path to guess first. The other players will discuss and guess the first spot on their path.
If the guess is incorrect do not reveal the correct answer. Place a Not token on the incorrect guess. Guessing the path stops and the turn is over.
If the guess is correct, move your apprentice to that spot. Remove any not tokens on the board from previous guesses, the progress token and clue card guessed. Players can now guess the next spot. Turn ends if the next guess is wrong or you run out of clues.
After each player has had a turn, everyone draws 4 new cards. If one clue was not guessed you can add another card to that spot. Add new clues and progress tokens for the new spots to guess. You can you have 3 progress tokens out per round.
The game ends after 5 rounds. if you reach the end a path before the game ends, take a wizard cup. Place in front of the player on the gold side if you finished their path on the fourth round. Place in front of the player on the silver side if you finished their path on the 5th round.
2 points for Gold cups, 1 point for Silver cups. Add the score and divide by the number of players to see where you end on the final score chart.
Once you get into the game it comes down to trying to move each players Apprentice up to three times each round. Depending on what cards you draw that can be easy or really hard. You really have to start getting in everyone’s head. The scoring part isn’t all that exciting, it’s more of a game to just experience which is what I want from a party game anyways.
If you like Mystic Paths, try:
Password
Stella
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